It may start off slow, but a few levels in it becomes quite compelling. I liked the fact that the "levelling up" incorporated an element of strategy. The difficulty progression was ideal and stopped it getting dull. Good art and gameplay, of course. I think this game could easily incorporate the medal system, for example you could have a medal for maxing out the attack, health or speed powers.
Eerie As Hell
My heart is pumping like crazy right now, a very unsettling game. Great photography and a good concept, but at points it's impossible to play without the walkthrough. I'm still a little shaken after being in the school, if you want a game fused with a genuinely creepy psychological horror story, then this is perfect!
I'm glad you liked it!
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